Game UXUI Design System

I led the creation of a comprehensive UX/UI Design System supporting all three Illuvium titles—Arena, Overworld, and Zero. This unified system established consistent interaction patterns, scalable component libraries, and a cohesive visual language adaptable to each game’s unique mechanics and player needs.

The result was a cross-game framework that improved design speed, strengthened brand identity, and ensured a seamless, familiar experience across the entire Illuvium ecosystem.

Company Illuvium - Gaming Studio
Role
Head of Design / Designer
Year 2023-2025

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