Game UXUI Design System
I led the creation of a comprehensive UX/UI Design System supporting all three Illuvium titles—Arena, Overworld, and Zero. This unified system established consistent interaction patterns, scalable component libraries, and a cohesive visual language adaptable to each game’s unique mechanics and player needs.
The result was a cross-game framework that improved design speed, strengthened brand identity, and ensured a seamless, familiar experience across the entire Illuvium ecosystem.
Company Illuvium - Gaming Studio
Role Head of Design / Designer
Year 2023-2025